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传奇私服--制作人采访 自曝喜欢巫师等作品_新开传奇网站真三国无双8,铃木亮浩

时间:2018/1/30 22:14:29 点击:

  核心提示: 昨日PlayStation“真三国无双8”体验会在京举行,制作人铃木亮浩在体验会上接受了国内媒体的采访,透漏了大量小细节。铃木本人提到,...
新开传奇网站真三国无双8,铃木亮浩

昨日PlayStation“真三国无双8”体验会在京举行,制作人铃木亮浩在体验会上接受了国内媒体的采访,透漏了大量小细节。铃木本人提到,自己非常喜欢开放世界RPG游戏,《巫师》、《辐射》、《塞尔达传说》都是自己的最爱。Yesterday, PlayStation's "true Three Kingdoms 8" experience will be held in Beijing. Suzuki Ryoko, who interviewed the domestic media at the experience conference, revealed a lot of small details. I love my SUZUKI mentioned, open world RPG game, "Wizards", "radiation" and "Zelda" are his favorite.

传奇私服--制作人采访 自曝喜欢巫师等作品

问:《真三国无双》系列从5代开始,是不是为了迁就新手玩家,而把PvP系统搁置了?

铃木亮浩(以下简称“铃木”):我们观察玩家的反馈,发现这个优先度比较低,这样的声音比较少。说得再深一点就是,《真三国无双》是一个关于战场、战局的游戏,单挑或者PvP系统和整个概念是相违背的。在开发团队看来还是以战场为重点,所以就淡化了这一点。

Question: "true Three Kingdoms" series started from the 5 generation, is not to move to the new player, and put the PvP system shelved?

Suzuki Ryoko (hereinafter referred to as "SUZUKI"): we look at the player's feedback and find that the priority is low, and the sound is less. Speak a little deeper, "Warriors" is a battlefield, the war game, or singled out the PvP system and the concept is contrary to the. The development team seems to focus on the battlefield, so it is desalinated.

问:上一代《真三国无双》有if系统,那么在本代无双中有没有假想剧情的安排,或者说剧情有没有什么特别的演绎方式?

铃木:首先这款游戏有90个角色,又是开放世界,游戏内容特别得多,这是一方面的原因。如果再搞if的话作为游戏本身来讲可能就容纳不下。第二点就是这次的系统是推翻重做的传奇私服,已经有很多新的元素让大家玩。如果再搞if的话可能就太过了,而且对新玩家来说就有太多信息。

Q: the last generation of the real Three Kingdoms has if system. Is there any fictitious plot arrangement in this generation, or is there any special way of deduction in the plot?

SUZUKI: first of all, this game has 90 roles, it is open world, and the content of the game is very much. This is the reason. If if is used again as a game itself, it may not be accommodated. The second point is that this system is to overthrow the redo, and there are a lot of new elements to play. If you do if again, it might be too much, and there's too much information for new players.

问:《真三国无双8》在制作开放世界的时候是否有参考其他游戏进行设计?

铃木:从结论来说,团队在制作的过程当中没有参考某一个特定的开放世界游戏。我本人非常喜欢开放世界类型,比如《辐射(Fallout)》《塞尔达传说(The Legend of Zelda))》《巫师(The Witcher)》等。《真三国无双》注重的是如何在开放世界这个平台上把战场表达出来,也没有什么作品能给我们参考,所以我们也是独一无二的。我个人玩完《塞尔达传说》也很感慨,游戏走到哪里都有事做,内容密度有保证,值得作参考。

问:开发团队是出于什么目的加入董白、夏侯姬这种风格不同、不可操作的角色?

Q: is there any other game designed for the open world in the "true Three Kingdoms 8"?

SUZUKI: from the conclusion, the team did not refer to a particular open world game in the process of making. 我本人非常喜欢开放世界类型,比如《辐射(Fallout)》《塞尔达传说(The Legend of Zelda))》《巫师(The Witcher)》等。 "The real Three Kingdoms match" focuses on how to express the battlefield on the open world platform, and no works can give us a reference, so we are also unique. I personally play "the legend of Zelda game" is also very mixed feelings, wherever something to do, the content of density is guaranteed, worthy of reference.

Q: what is the purpose of the development team to join Dong Bai, Xiahou Ji, a different, and not operable role?

传奇私服--制作人采访 自曝喜欢巫师等作品

铃木:董白和夏侯姬在日本的很多三国游戏中都出现过,知名度已经很高。日本那边我们出过一个手游叫《真三国无双Blast》,这两个角色在那边已经登场过了。另外是出于游戏剧情需要,这次有90个武将,有些人的剧情非常短,必须要有一个互动的人存在。以前陈宫还是NPC的时候,有款游戏为他做了配音。虽然造型还是NPC,但配音重新配过,这样故事、剧情打动了玩家,反响很好。陈宫最终也成为了无双武将。所以说也是出于游戏需要,使得他们目前还是NPC。

问:游戏这次是开放世界,有不同时代的设计。那么玩家在不同时代去到游戏中的同一个场景的时候,场景是否有变化?

问:同一个地点的外观基本上不会变化,但是所属的势力可能会变化。另外值得一提的是铜雀台,在游戏初期是没有铜雀台的,它要等到赤壁之战之后才会出现。

问:《真三国无双》里面的一些历史事件是从哪里参考的?

SUZUKI: Dong Bai and Xiahou Ji have appeared in many Three Kingdoms games in Japan and have been well known. On the other side of Japan, we had a hand tour called "true Three Kingdoms unparalleled Blast", the two characters have been on the stage over there. The other is out of the game story, the 90 generals, some of the story is very short, there must be an interactive person. Before success or NPC, a game made for his voice. Although the modeling is NPC, but the dubbing is re matched, so the story, the plot to move the player, the response is very good. But they will eventually become the unparalleled military commander. So it's also out of game needs, making them still NPC.

Question: the game is an open world, with a different era of design. So when players go to the same scene in the game in different times, does the scene change?

Question: the appearance of the same place will not change basically, but the power that belongs to it may change. Also worth mentioning is the tongquetai, early in the game is not tongquetai, it will have to wait until the battle of Chibi later.

Q: where are some of the historical events in the "true Three Kingdoms"?

传奇私服--制作人采访 自曝喜欢巫师等作品

铃木:典型的例子还是《三国志》,所有能参考的东西都会参考。光荣做《三国志》题材游戏已经三十年历史了。我入社的时候资料就非常丰富。然后经过漫长时间,有更多相关资料/作品问世,这些新东西我们也会看,考虑要不要参考。这与其说是固定做法,不如说是漫长的经验积累。

问:开发团队是如何避免玩家四处闲逛、忘记主线剧情的问题?

铃木:《真三国无双8》有log功能,在你回归主线的时候,这些任务只要去查看都会看到。我们这个游戏是这样处理的。

问:开发团队是出于什么目的分配角色武器的?比如鲁肃用钉耙、周瑜用棍子。

SUZUKI: a typical example is the chronicles of the Three Kingdoms, and all the things that can be referenced will be referenced. It has been thirty years old to play the theme game of the "Three Kingdoms". When I entered the society, the information was very rich. After a long time, more related materials / works are published, and we will also look at these new things and consider whether to refer to them. This is rather a long experience, rather than a fixed practice.

Q: how does the development team avoid players wandering around and forgetting the main line of the plot?

SUZUKI: "real Three Kingdoms no double 8" has log function, when you return to the main line, these tasks will be seen as long as you go to see it. This game is the way we deal with it.

Q: what is the purpose for the development of team roles assigned weapons? Such as Zhou Yu, Lu Su with the rake with a stick.

传奇私服--制作人采访 自曝喜欢巫师等作品

铃木:这次由于把动作系统整体重做,以前的积累不存在,一切从头开始。武器种类在一定程度上减少了很多,这是不争的事实。很多人物会用到共通的武器。但如果很多人物以人们对他们的看法来看,那大部分人都是用剑的,这样作为游戏平衡性就有问题。我们只能在有限的条件下尽量让武器分散一点,团队做了很多考虑,做成现在的状态。周瑜拿棍子是因为有人更适合用剑。

问:这次人物需要什么条件才能达成结局,还是说照着流程打就能看到结局?

铃木:大家只要沿着主线人物游玩就能看到结局,就这么简单。

问:游戏中景点是如何确定下来的的?触发条件是什么?

SUZUKI: this time, as the whole action system is redone, the previous accumulation does not exist, and everything starts from the beginning. It is an indisputable fact that the category of weapons has been reduced to a certain extent. A lot of people use common weapons. But if a lot of people look at what people think about them, most people use swords, so it's a problem for the balance of the game. We can only try to disperse the weapons in the limited conditions, and the team has done a lot of consideration to make the present state. Zhou Yu takes a stick because someone is more suitable for the use of a sword.

Question: what is the need for the character to come to an end or to see the end of the process?

SUZUKI: you can see the end as long as you play along the main line. It's so simple.

Q: how are the spots identified in the game? What is the trigger condition?

传奇私服--制作人采访 自曝喜欢巫师等作品

铃木:景点制作我本人参与程度较少。光荣创始人襟川社长的好友对中国非常熟悉,曾经针对名胜古迹给出了一些建议,这是整个挑选的基础。我们团队里面的人也调查过有哪些风景名胜,进行挑选。具体到达的方法是走到那就能发现。如果爬上瞭望台或者调查瞬间移动的路标也能开放周围环境。至于具体怎么走到那还要看自己摸索。SUZUKI: I am less involved in the scenic spot making. Sichuan, founder of glorious Lapel friends are very familiar with China, once in the places of historic interest and scenic beauty gives some suggestions, this is the basis for the selection of. The people in our team also investigated the scenic spots and selected them. The way to arrive is to go there and find it. If you climb a lookout or an instant road sign, you can also open the environment. As for how to get to that, you need to find out.

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